BIOSTAGOG

Platige Image and Bridge created BIOSTAGOG – an interactive sculpture which combines algorithmic design, 3D printing, mapping and interaction.
This parametrically generated, multicellular form has been integrated with projection and by that it gives a possibility of interaction between installation and its audience.
BIOSTAGOG can display creative content made by artists working at Platige Image and by using Kinect technology it may equally involve both the company staff and the visitors.
See more at
behance.net/gallery/BIOSTAGOG/7609469

Sonos Playground

Sonos Playground Deconstructed is a site-specific installation in the Nam June Paik / HBO Production Lab at the Museum of the Moving Image. It is presented in conjunction with the exhibition Spectacle: The Music Video. (April 3–June 16, 2013)

Visitors are able to select any song from an iPad and watch a visualization of the music projected onto the surrounding walls. Through motion-capture technology, visitors can interact with and manipulate the animation through movement.

The installation aims to bring minimalist art to life as an immersive music video environment. Inspired by the wall drawings of Sol LeWitt and the room-flooding sound of the Sonos Playbar, Sonos Playground was originally installed in a 250 sq. ft shed at the Sonos Studio at the 2013 SXSW festival. 

At Museum of the Moving Image, Sonos Playground Deconstructed has re-imagined the experience using five detached walls suspended above a reflective floor. Each of the walls has been painted with 27 1-inch wide white lines and 26 2-inch wide black lines. By mapping the white lines set between black lines we were able to create a more immersive and surreal environment.

Submergence Lights

Submergence Lights is an art installation that explores the immersion and interaction within volumetric light based visuals, created through 8,064 individual points of light…So as you can imagine, it gets pretty intense at its max, but subtle and delicate when it wants to be. The art installation can track and follow human movement, or deliver pre-designed 3D animations through the cube of light.

Zimoun

New Sound Sculptures by Zimoun

Last year Zimoun created a sound installation at NJP Art Center in Seoul, Korea. Since then, they’ve been thinking up new sound architectures. Two of them are currently on view, in Berlin and Prague, and we didn’t want to keep them from you.

The video above is on view in Opernwerkstätten Berlin, Germany and was curated by Leigh Sachwitz. The one below in on view in the Meetfactory in Prague, Czech Republic and was curated by Karina Kottová and Daniel Vlcek.

Once again they’ve been using simple and everyday elements to create their interesting sound art installations. Only from looking at the video of the falling drops of water on these hot plates gives me serious chills.

A really beautiful compilation of Zimoun Studio’s work can be found here.

Source: FrameWeb

4D Printing

SKYLAR TIBBITS is a trained Architect, Designer and Computer Scientist whose research currently focuses on developing self-assembly technologies for large-scale structures in our physical environment. 

4D Printing: Multi-Material Shape Change: MIT 2013

"In a collaboration between Stratasys’ Education, R&D departments and MIT’s Self-Assembly Lab, a new process is being developed, coined 4D Printing, which demonstrates a radical shift in rapid-prototyping. 4D Printing entails multi-material prints provided by the Connex Technology with the added capability of embedded transformation from one shape to another, directly off the print-bed. This revolutionary technique offers a streamlined path from idea to reality with full functionality built directly into the materials. Imagine robotics-like behavior without the reliance on complex electro-mechanical devices!

In order to take advantage of this new technology from idea conception to reality we have collaborated with Autodesk Research on their developments for a new software, called Cyborg, a design platform spanning applications from the nano-scale to the human-scale. This software allows for simulated self-assembly and programmable materials as well as optimization for design constraints and joint folding. The aim is to tightly couple this new cross-disciplinary and cross-scalar design tool with the real-world material transformation of 4D printing. The tightly coupled software and hardware tools will eliminate the traditional paradigms of 1. simulating then building or 2. building then adjusting the simulation. This coupled workflow will be unprecedented in the simulation adjusting physical performance and materials promoting new simulated possibilities.”

A Collaboration between:
Education & Research & Development | Stratasys Inc.
Skylar Tibbits | The Self-Assembly Lab, MIT
Bio/Nano Programmable Matter Research Group | Autodesk Inc.

His Portfolio: http://sjet.us/index.html